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[Tutorial] Lighting and Tone Mapping In IrayVideo is now live at YouTube![Tutorial] Lighting and Tone Mapping In Iray by SickleYield
I forgot to mention f-stop on the scene cameras and the exposure value chart on that one, so it may be worth looking at the bottom of this one for that even if you wait to watch the video.
Here is the infographic I used. Special thanks to fuseling and Lyoness1 for helping me find online resources.
This tutorial will discuss adding more realism to your lighting by balancing your light and tone mapping settings. It is not identical to the YouTube tutorial, but it will cover the same information.
I. Render Settings, Default HDR Lighting And Tone Mapping
a. Camera And Render Settings
First let me discuss the camera and render settings, though render settings in general is where you will find nearly all of the controls relevant to this tutorial.
Always render through a "Default Camera" or add one; do not use
A Linux/Unix sysadmin in search of a job, hobbyist renderer. Will do small texturing and rendering commissions for a nominal fee ($5 to $10 USD).|
For the record: Folders marked with clear "Stock" label are the only ones containing stock material. Everything else is not. Thanks!